Wednesday 8 December 2010

Evaluation of James and Jakes comic.

James's comic:
I like the style of drawing that he has and the story line, although some buttons would make the comic more interactive.

Jake's comic:
I like Jake's simple use of shape to make his character and the use of the photos in the background to show the movement of his character. I think that the quality of the images in the background could be better but they are good enough for this project.

Tom's comic:
I like the how tom has used photos and adjusted the amount of frames between each, I think the effect builds tension and very effective. I would say that the opening start screen could be improved by making the moving background fill the whole stage.

Evaluation

The aim of this project was to discover a new way to work incorporating traditional design processes with modern day computers and technology. For the final piece I needed to create an interactive comic in flash.

For my artist research I looked at comic book cover art as I thought I would help to influence my comic and would give me ideas for a character. After looking at the covers I decided that I would have a robot as my main character and therefore started to research tin robots and illustrations of robots. I also looked into story boards as they helped develop my ideas and a basic structure for my store. By looking at the story boards I could also see how a comic is presented so I could do something similar myself. I also look at some interactive comics that are similar to the comic I wanted to create.

I started experimenting by creating a robot and drawing up my story board and started combining graphite rubbings with Photoshop to create some textures. I also used photos and manipulated them in Photoshop for example putting a hippo head on a lizard’s body. I started experimenting in Flash by making a panning and tweeing animation.

From my story board my final comic is slightly different, towards the end of my original story there was going to be a fight between the robot and another character. As I moved through the comic production I thought that it would be better if I have a big slug that the robot killed.
Although I learnt a lot about animation using flash, it wasn’t my favorite project. Despite this I still want to find out more about Flash and develop some more projects.

Frame by frame animation.

I created this frame by frame animation using Photoshop. I am combining the traditional way of animation with a modern way of production.


Traditional vs Digital

There are many advantages and disadvantages to both traditional and digital ways of working, here are some examples:

One of the main advantages of digital imaging is the ability to go back and dramatically edit the image without being destructive, in contrast to this a traditional method of painting or drawing cannot be re-worked with the same amount of accuracy and is hard to make any edits without change the image dramatically.

One attraction and advantage to using traditional methods of design is the ability to work anywhere. For example an artist could work at the top of a mountain with a sketch book and a pencil, but a digital artist work have to rely on the power within their computer and in turn they would be limited to the time they can spend on a project at any one time.

Many digital artist would argue that they can replicate any texture or effect in the real world within their software, however this is not true. Although traditional artist might not be able to do this either, they can create something that is much closer. The traditional artist has in their favor the ability to use the raw material within their work, for example they could use sand or mud.

With the development of digital media the boundaries to which people can go to with their work has grown. For example animation and interactivity has opened many opportunities for artist, such as media that responds to movement and light. This kind of media could have never been created without the advancement of computers or the media software that runs on them. On the animation front computer software has enabled animators to use tools such as tweening that considerably reduce the amount of time it takes to produce an animation in contrast to traditional frame by frame animation.

One thing that I think has been lost with more artists using their medium in a digital form is people working together. It is much harder for a group of digital artist to work in the same room on the same piece at the same time, and this is where a traditional artist benefits. They usually require less expensive equipment, a computer, and they can all see what a fellow artist is doing. A good example of artist working together is graffiti, they may be many people working on the same wall and they can all respond to what other is doing.

Within traditional artists pallet they can mix any colour, however if they use up this colour and try to recreate it the chances are they will not get a direct match. They advantage of digital production is that the artist has up to 16 million colours that can be saved and used again and again

I think that the final big advantage to digital production is the final outcome. I f the final piece is an animation or is interactive it can be displayed throught a projector or on a tv, and if the piece is made for print all the prints will be exactly the same and produced in only a couple of hours. In contrast to this traditional art work , such as a painting, will take much longer to reproduce with less accuracy.

Monday 6 December 2010

Under water scene using Photoshop.


 The base image I used for the project is a close up of some coral with a fish within it.


The first edit I did was to, using the stamp tool, remove the fish from the image. I then used the curves and the levels to create areas of darkness and adjusted the contrast to add brightness to some areas.


I then added an image of a scuba diver to the background and gave it an "overlay" layer style, I also applied a mask to it so I could hide the right side of the image. I also adjusted the levels of the scuba diver and reduced the opacity. Using the bush tool and motion blur I crated some light ray coming from the direction of the diver and reduced their opacity so they are very faint in the background.


I then placed some coral in the foreground and slightly blured it to give it some depth for when I later added in the text. In the left hand corner I duplicated the background to put it in the foreground so later the text can sit behind it.

 I then added the text "LIFE" in a font called "Molot", to this text I added a large outer glow in green and a small drop shadow to give it some depth. I then added a layer mask of an image that I created to give the text some texture. Above the text I added some light steaks using the brush tool and motion blur,  I reduced the opacity then using the blur tool made it look like the text is giving off some kind of chemical.


I then added some bubbles to above the text to emphasise the idea that it is giving of some kind of chemical. I also reduced the bubbles opacity and added a layer mask so that I could hide some bubbles and emphasise others.


 To the entire image I applied levels and curves adjustment layers to darken certain areas.


Next I added some mutated fish and some more coral to the right side of the image. To these I then applied levels adjustment layer masks .


Finally I applied a green overlay to the rock in the foreground to make it look like it was covered in sea weed. 




Image sources:
Font: Molot (http://jovanny.ru/)
All foreground, background and base image: http://sxc.hu/

The light.


Experiment to create a light streak using soft edged brushes (0% hardness) and the smudge tool (85% strength) in Photoshop. We also used layers to add different colours which when combined with the smudge to gives the image a blended look.

Light with specks.

To my light I next added small bubbles to give the effect that it was moving. To create the bubbles I modified a soft bush by changing the scattering and the shape dynamics. I also blurred the top off the light to give it more movement and added a high light to the top.

The final image.


To create the final image I added the light from the previous steps and another green version. I used a variety of quick masks, clipping masks and adjustment layers (levels, curves and hue saturation) to add highlighting to the model's face. I used motion blur on the light beams to add movement and added thin soft brush strokes with an overlay setting which give depth and a source of light to the image. I  also used semi-opaque gradients to add specific dark areas to the image.


  
Creation of a liz-po.
Half hippo half lizard. I used the head of a hippo and the body of a lizard. I added a colour balance adjustment layer to change the hippo to the same shade of green as the lizard. Using a layer mask on the hippo I revealed the lizard and blended it in. I then added a levels and brightness/contrast layers and used the stamp tool to get rid of the remaining visible lizard head.